Содержание

(I-R)

I

impulse cmd
incrementvar cmd Increment specified convar value.
invnext cmd
invprev cmd
ip 0 Overrides IP for multihomed hosts

J

+jlook cmd
-jlook cmd
joy_advanced 0 «cl»
joy_advaxisr 0 «cl»
joy_advaxisu 0 «cl»
joy_advaxisv 0 «cl»
joy_advaxisx 0 «cl»
joy_advaxisy 0 «cl»
joy_advaxisz 0 «cl»
joy_diagonalpov 0 «a», «cl» POV manipulator operates on diagonal axes, too.
joy_forwardsensitivity -1 «a», «cl»
joy_forwardthreshold 0 «a», «cl»
joy_name 0 «a», «cl»
joy_pitchsensitivity 1 «a», «cl»
joy_pitchthreshold 0 «a», «cl»
joy_sidesensitivity -1 «a», «cl»
joy_sidethreshold 0 «a», «cl»
joy_wingmanwarrier_centerhack 0 «a», «cl» Wingman warrior centering hack.
joy_wingmanwarrier_turnhack 0 «a», «cl» Wingman warrior hack related to turn axes.
joy_yawsensitivity -1 «a», «cl»
joy_yawthreshold 0 «a», «cl»
joyadvancedupdate cmd
joystick 0 «a», «cl»
jpeg cmd Take a jpeg screenshot jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.
+jump cmd
-jump cmd

K

kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by slot, userid or name.
kill cmd kills the player
killserver cmd Shutdown the server.
+klook cmd
-klook cmd

L

lastinv cmd
+left cmd
-left cmd
light_crosshair cmd Show texture color at crosshair
linefile cmd Parses map leak data from .lin file
list cmd List cached servers.
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listmodels cmd List loaded models.
load cmd Load a saved game.
lod_Enable 1 «cl»
lod_TransitionDist 800 «cl»
log cmd Enables standard log file <0|1>.
log_addaddress cmd Set address and port for remote host <ip|port>.
log_console cmd Echos event logging in console <0|1>.
log_events cmd Set UDP logging to remote host <0|1>.
log_level cmd Specifies a logging level 0..15 <n>.
log_udp cmd Send log packets to hosts in address list <0|1>.
+lookdown cmd
-lookdown cmd
lookspring 0 «a», «cl»
lookstrafe 0 «a», «cl»
+lookup cmd
-lookup cmd
lservercfgfile 0 «sv»

M

m_customaccel 0 «a», «cl» Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
m_customaccel_exponent 1 «a», «cl» Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 «a», «cl» Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 «a», «cl» Custom mouse acceleration value.
m_filter 1 «a», «cl» Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 «a», «cl» Mouse forward factor.
m_mouseaccel1 0 «a», «cl» Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 «a», «cl» Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 «a», «cl» Windows mouse speed factor (range 1 to 20).
m_pitch 0 «a», «cl» Mouse pitch factor.
m_side 0 «a», «cl» Mouse side factor.
m_yaw 0 «a», «cl» Mouse yaw factor.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_edit cmd
map_noareas 0 Disable area to area connection testing.
map_showspawnpoints cmd Shows player spawn points (red=invalid)
mapcyclefile 0 «sv»
maps cmd Displays list of maps.
mat_antialias 0 «matsys»
mat_bloom 1 «cl»
mat_bufferprimitives 1 «matsys»
mat_bumpbasis 0
mat_bumpmap 0 «matsys»
mat_camerarendertargetoverlaysize 128 «cheat», «cl»
mat_clipz 1 «cl»
mat_compressedtextures 1 «matsys»
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd
mat_debug cmd
mat_debugdepth 0 «matsys»
mat_debugdepthmode 0 «matsys»
mat_debugdepthval 128 «matsys»
mat_debugdepthvalmax 256 «matsys»
mat_depthbias_decal -262144 «matsys»
mat_depthbias_normal 0 «matsys»
mat_diffuse 1 «matsys»
mat_drawflat 0 «cheat», «matsys»
mat_drawwater 1 «cheat», «cl»
mat_dxlevel 70 «matsys»
mat_envmapsize 128
mat_envmaptgasize 32
mat_fastnobump 0 «matsys»
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 «cheat», «matsys»
mat_filterlightmaps 1 «matsys»
mat_filtertextures 1 «matsys»
mat_forceaniso 1 «matsys»
mat_forcedynamic 0 «cheat»
mat_forcehardwaresync 1 «matsys»
mat_frame_sync_enable 1 «cheat», «matsys»
mat_frame_sync_force_texture 0 «cheat», «matsys» Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 «cl»
mat_fullbright 0 «cheat»
mat_hsv 0 «cl»
mat_info cmd Shows material system info
mat_leafvis 0 Draw wireframe of current leaf
mat_levelflush 1
mat_loadtextures 1
mat_luxels 0 «cheat»
mat_maxframelatency 1
mat_measurefillrate 0 «cheat», «matsys»
mat_mipmaptextures 1 «matsys»
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering 0
mat_normalmaps 0 «cheat», «matsys»
mat_normals 0 «cheat»
mat_parallaxmap 0 «matsys»
mat_picmip 0 «matsys»
mat_proxy 0 «matsys»
mat_reducefillrate 1 «matsys»
mat_reloadallmaterials cmd
mat_reloadmaterial cmd
mat_reloadtextures cmd
mat_reversedepth 0 «cheat», «matsys»
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadowstate 1
mat_show_texture_memory_usage 0 «numeric» Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 «cheat», «cl»
mat_showenvmapmask 0 «matsys»
mat_showframebuffertexture 0 «cheat», «cl»
mat_showlightmapcomponent 0 «matsys»
mat_showlightmappage -1
mat_showlowresimage 0 «matsys»
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd
mat_showmiplevels 0 «matsys»
mat_showtextures cmd Show textures.
mat_showwatertextures 0 «cheat», «cl»
mat_skybloomamount 1
mat_slopescaledepthbias_decal 0 «matsys»
mat_slopescaledepthbias_normal 0 «matsys»
mat_softwarelighting 1 «matsys»
mat_softwareskin 0
mat_specular 1 «matsys» Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders cmd print all vertex and pixel shaders currently loaded to the console
mat_stub 0 «cheat», «cl»
mat_suppress cmd Supress a material from drawing
mat_surfaceid 0
mat_surfacemat 0
mat_texture_limit -1 «numeric», «matsys» If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
+mat_texture_list cmd
-mat_texture_list cmd
mat_texture_list 0 For debugging, show a list of used textures per frame
mat_texture_list_all 0 «numeric» If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories 0 «numeric»
mat_texturelist_files 1 «numeric»
mat_trilinear 0 «matsys»
mat_viewportscale 1 «cheat» debugging viewport scale
mat_vsync 0 «matsys» Force sync to vertical retrace
mat_wateroverlaysize 128 «cl»
mat_wireframe 0 «cheat»
mat_yuv 0 «cl»
maxplayers cmd Change the maximum number of players allowed on this server.
mem_dump cmd dump memory stats.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush 0 Force cache flush of unlocked resources on every alloc
minisave cmd Saves game (for current level only!)
mod_forcedata 1 Forces all model file data into cache on model load.
+movedown cmd
-movedown cmd
+moveleft cmd
-moveleft cmd
+moveright cmd
-moveright cmd
+moveup cmd
-moveup cmd
mp_allowNPCs 1 «sv», «nf»
mp_allowspectators 1 «sv», «rep» toggles whether the server allows spectator mode or not
mp_autocrosshair 1 «sv», «nf»
mp_autokick 1 «sv», «rep» Kick idle/team-killing players
mp_autoteambalance 0 «sv»
mp_buytime 1 «sv», «rep» How many minutes after round start players can buy items for.
mp_c4timer 45 «sv», «rep» how long from when the C4 is armed until it blows
mp_chattime 10 «sv», «rep» amount of time players can chat after the game is over
mp_decals 200 «a»
mp_defaultteam 0 «sv»
mp_facefronttime 3 «sv», «rep» After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack 0 «sv», «rep» fade a player's screen to black when he dies
mp_falldamage 0 «sv», «nf»
mp_feetyawrate 720 «sv», «rep» How many degrees per second that we can turn our feet or upper body.
mp_flashlight 0 «sv», «nf»
mp_footsteps 1 «sv», «nf»
mp_forcecamera 0 «sv», «rep» Restricts spectator modes for dead players
mp_forcerespawn 1 «sv», «nf»
mp_fraglimit 0 «sv», «nf»
mp_freezetime 6 «sv», «rep» how many seconds to keep players frozen when the round starts
mp_friendlyfire 0 «sv», «nf», «rep»
mp_hostagepenalty 13 «sv» Terrorist are kicked for killing too much hostages
mp_ik 1 «sv», «rep» Use IK on in-place turns.
mp_limitteams 1 «sv», «rep» Max # of players 1 team can have over another
mp_logecho 1
mp_logfile 1
mp_maxrounds 0 «sv», «rep» max number of rounds to play before server changes maps
mp_playerid 0 «sv», «rep» Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_restartgame 0 «sv» If non-zero, game will restart in the specified number of seconds
mp_roundtime 5 «sv», «rep» How many minutes each round takes.
mp_solidplayers 1 «sv», «rep» Set player solid in multiplayer mode, no pushback
mp_spawnprotectiontime 5 «sv», «rep» Kick players who team-kill within this many seconds of a round restart.
mp_startmoney 800 «sv», «rep» amount of money each player gets when they reset
mp_teamlist 0 «sv», «nf»
mp_teamoverride 1 «sv»
mp_teamplay 0 «sv», «nf»
mp_timelimit 0 «sv», «nf», «rep» game time per map in minutes
mp_tkpunish 0 «sv», «rep» Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_weaponstay 0 «sv», «nf»
mp_winlimit 0 «sv», «rep» max number of rounds one team can win before server changes maps
muzzleflash_light 1 «a», «cl»

N

name 0 «a», «user», «print» Current user name
nav_begin_area cmd Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete cmd Deletes the currently highlighted Area.
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_edit 0 «sv» Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area and creates it.
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_mark cmd Marks the Area under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1 «sv» Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_show_approach_points 0 «sv» Show Approach Points in the Navigation Mesh.
nav_show_danger 0 «sv» Show current 'danger' levels.
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
net_blockmsg 0 «cheat» Discards incoming message: <0|1|name>
net_channels cmd Shows net channel info
net_chokeloop 0 Apply bandwidth choke to loopback packets
net_drawslider 0 Draw completion slider during signon
net_droppackets 0 «cheat» Drops next n packets on client
net_fakelag 0 «cheat» Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 «cheat» Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 «a», «cl» Draw the network usage graph
net_graphheight 64 «cl»
net_graphpos 1 «a», «cl»
net_graphsolid 1 «a», «cl»
net_maxfragments 1280 Max fragment bytes per packet.
net_scale 5 «a», «cl»
net_showdrop 0 Show dropped packets in console
net_showevents 0 Print game event infos to console.
net_showfragments 0 Show netchannel fragments
net_showmsg 0 Show incoming message: <0|1|name>
net_showpeaks 0 Show messages for large packets only: <size>
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UPD packets summary to console
net_start cmd Inits multiplayer network sockets
net_synctags 0 «cheat» Insert tokens into the net stream to find client/server mismatches.
next 0 «cheat» Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
noclip cmd Toggle. Player becomes non-solid and flies.
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ammo_deplete cmd Subtracts half of the target's ammo
npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
npc_combat cmd Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_conditions cmd Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name}
npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments:{npc_class_name}
npc_create_equipment 0 «sv»
npc_destroy cmd Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_focus cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none-
npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run 1 «sv» Set whether should run on NPC go
npc_go_random cmd Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal cmd Heals the target back to full health
npc_height_adjust 1 «a», «sv» Enable test mode for ik height adjustment
npc_kill cmd Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest cmd Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_reset cmd Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_sentences 0 «sv»
npc_speakall cmd Force the npc to try and speak all thier responses
npc_squads cmd Obsolete. Replaced by npc_combat
npc_steering cmd Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text cmd Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_thinknow cmd Trigger NPC to think
npc_viewcone cmd Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_vphysics 0 «sv»

O

old_radiusdamage 0 «sv», «rep»
overview_health 1 «cl» Show player's health in map overview.
overview_locked 1 «cl» Locks map angle, doesn't follow view angle.
overview_mode cmd Sets overview map mode off,small,large: <0|1|2>
overview_names 1 «cl» Show player's names in map overview.
overview_tracks 1 «cl» Show player's tracks in map overview.
overview_zoomabs cmd Sets overview map zoom: <zoom>
overview_zoomrel cmd Changes overview map zoom: <factor>

P

particle_simulateoverflow 0 «cheat», «cl» Used for stress-testing particle systems. Randomly denies creation of particles.
password 0 «a» Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phonemedelay 0 «cl» Phoneme delay to account for sound system latency.
phonemefilter 0 «cl» Time duration of box filter to pass over phonemes.
phonemesnap 1 «cl» Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale 1 «sv»
phys_penetration_error_time 10 «sv» Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 «sv», «rep»
phys_speeds 0 «sv»
phys_stressbodyweights 5 «sv»
phys_swap cmd Automatically swaps the current weapon for the physcannon and back again.
phys_timescale 1 «sv» Scale time for physics
phys_upimpactforcescale 0 «sv»
physics_budget cmd Times the cost of each active object
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0 «sv»
picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ping cmd Display ping to server.
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_old_armor 0 «sv»
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd Play a sound from the game sounds txt file
playsoundscape cmd Forces a soundscape to play
playvol cmd Play a sound at a specified volume.
progress_enable cmd
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
props_break_max_pieces 2 «matsys»
pwatchent -1 «cheat», «cl» Entity to watch for prediction system changes.
pwatchvar 0 «cheat», «cl» Entity variable to watch in prediction system for changes.

Q

quit cmd Exit the engine.
quti cmd Exit the engine.

R

r_3dnow cmd
r_3dsky 1 «cheat», «cl» Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 1 «sv», «cheat», «nf», «rep»
r_AirboatViewDampenFreq 7 «sv», «cheat», «nf», «rep»
r_AirboatViewZHeight 0 «sv», «cheat», «nf», «rep»
r_ambientlightingonly 0 «cheat» Set this to 1 to light models with only ambient lighting (and no static lighting).
r_aspectratio 0 «a», «cheat»
r_avglight 1
r_avglightmap 0
r_cheapwaterend cmd
r_cheapwaterstart cmd
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 «cheat»
r_colorstaticprops 0 «cheat»
r_debugcheapwater 0 «cheat», «cl»
r_debugrandomstaticlighting 0 «cheat» Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
r_decal_cullsize 1 Decals under this size in pixels are culled
r_decals 2048
r_decalstaticprops 1 Decal static props test
r_DispBuildable 0 «cheat»
r_DispDrawAxes 0
r_DispEnableLOD 0
r_DispFullRadius 400 Radius within which a displacement will stay at its highest LOD
r_DispLockLOD 0
r_DispRadius 500
r_DispSetLOD 0
r_DispTolerance 5
r_DispUpdateAll 0
r_DispUseStaticMeshes 1 «cheat» High end machines use static meshes. Low end machines use temp meshes.
r_DispWalkable 0 «cheat»
r_DoCovertTransitions 1 «numeric», «cl»
r_dopixelvisibility 0 «matsys»
r_drawbatchdecals 1 Render decals batched.
r_DrawBeams 1 «cheat», «cl»
r_drawbrushmodels 1 «cheat» Render brush models.
r_drawclipbrushes 0 «cheat» Draw clip brushes
r_drawdecals 1 Render decals.
r_drawdetailprops 0 «matsys»
r_DrawDisp 1 «cheat» Toggles rendering of displacment maps
r_drawentities 1 «cheat»
r_drawflecks 1 «matsys»
r_drawfullskybox 1 «cheat»
r_drawleaf -1 «cheat» Draw the specified leaf.
r_drawlightcache 0 «cheat» 0: off, 1: draw light cache entries, 2: draw rays
r_drawlightinfo 0 «cheat»
r_drawlights 0 «cheat»
r_drawmodeldecals 0
r_DrawModelLightOrigin 0 «cheat»
r_drawmodelstatsoverlay 0 «cheat»
r_drawmodelstatsoverlaydistance 500 «cheat»
r_drawmodelstatsoverlaymax 1 «a» time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 «a» time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 «cheat», «cl»
r_drawopaqueworld 1 «cheat», «cl»
r_drawothermodels 1 «cheat», «cl»
r_drawparticles 1 «cheat», «cl» Enable/disable particle rendering
r_drawpixelvisibility 0 «cl» Show the occlusion proxies
r_DrawPortals 0 «cheat»
r_DrawRain 1 «cheat», «cl» Enable/disable rain rendering.
r_drawrenderboxes 0 «cheat», «cl»
r_drawropes 1 «cl»
r_drawskybox 1 «cheat»
r_DrawSpecificStaticProp -1
r_drawsprites 1 «cheat», «cl»
r_drawstaticprops 1 «cheat»
r_drawtranslucentrenderables 1 «cheat», «cl»
r_drawtranslucentworld 1 «cheat»
r_drawvgui 1 Enable the rendering of vgui panels
r_drawviewmodel 1 «cheat», «cl»
r_drawworld 1 «cheat» Render the world.
r_dynamic 0
r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 1 «a»
r_eyemove 1 «a»
r_eyes 1
r_eyeshift_x 0 «a»
r_eyeshift_y 0 «a»
r_eyeshift_z 0 «a»
r_eyesize 0 «a»
r_eyewaterepsilon 7 «cheat», «cl»
r_farz -1 «cheat», «cl» Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 1 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_flashlightconstant 0 «cl»
r_flashlightdrawfrustum 0 «cl»
r_flashlightdrawfrustumbbox 0
r_flashlightdrawsweptbbox 0
r_flashlightfar 750 «cl»
r_flashlightfov 45 «cl»
r_flashlightlinear 100 «cl»
r_flashlightlockposition 0 «cl»
r_flashlightmodels 1 «cl»
r_flashlightnear 1 «cl»
r_flashlightnodraw 0
r_flashlightoffsetx 10 «cl»
r_flashlightoffsety -20 «cl»
r_flashlightoffsetz 24 «cl»
r_flashlightquadratic 0 «cl»
r_flashlightvisualizetrace 0 «cl»
r_flex 1
r_flushlod cmd Flush and reload LODs.
r_ForceRestore 0
r_ForceWaterLeaf 1 «cl» Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1
r_JeepViewDampenDamp 1 «sv», «cheat», «nf», «rep»
r_JeepViewDampenFreq 7 «sv», «cheat», «nf», «rep»
r_JeepViewZHeight 10 «sv», «cheat», «nf», «rep»
r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_numambientsamples 162 number of random directions to fire rays when computing ambient lighting
r_lightcachecenter 1 «cheat»
r_lightinterp 5 Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1
r_lightstyle -1
r_lockpvs 0 «cheat» Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1
r_lod_noupdate 0
r_mapextents 16384 «cheat», «cl» Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32
r_maxmodeldecal 50
r_maxnewsamples 6
r_maxsampledist 128
r_minnewsamples 3
r_mmx cmd
r_modellodscale 1 «studio» 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal 0 «cheat»
r_newflashlight 1 «cl»
r_newproplighting 0
r_nohw 0 «cheat»
r_norefresh 0
r_nosw 0 «cheat»
r_novis 0 «cheat» Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 Activate/deactivates spew about what the occlusion system is doing.
r_overlaywireframe 0
r_PhysPropStaticLighting 1 «cl»
r_pixelvis_partial 1 «cl»
r_portalscloseall 0
r_portalsopenall 0
r_PortalTestEnts 1 «cheat», «cl» Clip entities against portal frustums.
r_printdecalinfo cmd
r_propsmaxdist 1200 «cl» Maximum visible distance
r_radiosity 4 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
r_rainalpha 0 «cl»
r_rainalphapow 0 «cl»
r_raindensity 0 «cl»
r_RainHack 0 «cl»
r_rainlength 0 «cl»
r_RainProfile 0 «cl» Enable/disable rain profiling.
r_RainRadius 1500 «cl»
r_RainSideVel 130 «cl» How much sideways velocity rain gets.
r_RainSimulate 1 «cl» Enable/disable rain simulation.
r_rainspeed 600 «cl»
r_RainSplashPercentage 20 «cl»
r_rainwidth 0 «cl»
r_renderoverlayfragment 1
r_rootlod 0 Root LOD
r_ropebatch 1 «cl»
r_ropetranslucent 1 «cl»
r_screenfademaxsize 0 «matsys»
r_screenfademinsize 0 «matsys»
r_screenoverlay cmd
r_sequence_debug 0 «cl»
r_shadowangles cmd Set shadow angles
r_shadowblobbycutoff cmd some shadow stuff
r_shadowcolor cmd Set shadow color
r_shadowdir cmd Set shadow direction
r_shadowdist cmd Set shadow distance
r_shadowids 0
r_shadowmaxrendered 32 «cl»
r_shadowpvs 0
r_shadowrendertotexture 0
r_shadows 1
r_shadowwireframe 0
r_showenvcubemap 0 «cheat»
r_skin 0
r_skybox 1 «cheat», «cl» Enable the rendering of sky boxes
r_snapportal -1
r_sse cmd
r_sse2 cmd
r_staticpropinfo 0
r_teeth 1
r_TransitionSensitivity 6 «cl» Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture 1 «cl»
r_vehicleBrakeRate 1 «sv», «cheat»
r_vehicleDrawDebug 0 «sv», «cheat»
r_VehicleViewClamp 1 «cheat», «cl»
r_VehicleViewDampen 0 «matsys»
r_visocclusion 0 Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 «cheat»
r_visualizelighttracesshowfulltrace 0 «cheat»
r_visualizeproplightcaching 0 «cl»
r_visualizetraces 0 «cheat»
r_WaterDrawReflection 1 «cl» Enable water reflection
r_WaterDrawRefraction 1 «cl» Enable water refraction
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_worldlightmin 0
r_worldlights 2 number of world lights to use per vertex
rate 3500 «user» Max bytes/sec the host can receive data
rcon cmd Issue an rcon command.
rcon_address 0 Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 remote console password.
rebuy cmd
recompute_speed cmd Recomputes clock speed (for debugging purposes).
record cmd Record a demo.
+reload cmd
-reload cmd
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
replaydelay 0 «sv»
report_entities cmd Lists all entities
report_simthinklist cmd Lists all simulating/thinking entities
report_soundpatch cmd reports sound patch count
report_soundpatch cmd reports sound patch count
report_touchlinks cmd Lists all touchlinks
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd Retry connection to last server.
revert cmd Revert convars to their default values.
+right cmd
-right cmd
room_type 0 «demo»
rope_averagelight 1 «cl» Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 «cl» Collide rope with the world
rope_drawlines 0 «cl»
rope_shake 0 «cl»
rope_smooth 1 «cl» Do an antialiasing effect on ropes
rope_smooth_enlarge 1 «cl» How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 «cl» Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 «cl»
rope_smooth_minalpha 0 «cl» Alpha for rope antialiasing effect
rope_smooth_minwidth 0 «cl» When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv 2 «cl» Rope subdivision amount
rope_wind_dist 1000 «cl» Don't use CPU applying small wind gusts to ropes when they're past this distance.

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all_cvars_commands_i-r.txt · Последние изменения: 2009/03/21 09:20 От zefir
 
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