| impulse | cmd | |
|---|---|---|
| incrementvar | cmd | Increment specified convar value. |
| invnext | cmd | |
| invprev | cmd | |
| ip | 0 | Overrides IP for multihomed hosts |
| +jlook | cmd | ||
|---|---|---|---|
| -jlook | cmd | ||
| joy_advanced | 0 | «cl» | |
| joy_advaxisr | 0 | «cl» | |
| joy_advaxisu | 0 | «cl» | |
| joy_advaxisv | 0 | «cl» | |
| joy_advaxisx | 0 | «cl» | |
| joy_advaxisy | 0 | «cl» | |
| joy_advaxisz | 0 | «cl» | |
| joy_diagonalpov | 0 | «a», «cl» | POV manipulator operates on diagonal axes, too. |
| joy_forwardsensitivity | -1 | «a», «cl» | |
| joy_forwardthreshold | 0 | «a», «cl» | |
| joy_name | 0 | «a», «cl» | |
| joy_pitchsensitivity | 1 | «a», «cl» | |
| joy_pitchthreshold | 0 | «a», «cl» | |
| joy_sidesensitivity | -1 | «a», «cl» | |
| joy_sidethreshold | 0 | «a», «cl» | |
| joy_wingmanwarrier_centerhack | 0 | «a», «cl» | Wingman warrior centering hack. |
| joy_wingmanwarrier_turnhack | 0 | «a», «cl» | Wingman warrior hack related to turn axes. |
| joy_yawsensitivity | -1 | «a», «cl» | |
| joy_yawthreshold | 0 | «a», «cl» | |
| joyadvancedupdate | cmd | ||
| joystick | 0 | «a», «cl» | |
| jpeg | cmd | Take a jpeg screenshot jpeg <filename> <quality 1-100>. | |
| jpeg_quality | 90 | jpeg screenshot quality. | |
| +jump | cmd | ||
| -jump | cmd |
| kdtree_test | cmd | Tests spatial partition for entities queries. |
|---|---|---|
| key_findbinding | cmd | Find key bound to specified command string. |
| key_listboundkeys | cmd | List bound keys with bindings. |
| key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. |
| kick | cmd | Kick a player by slot, userid or name. |
| kill | cmd | kills the player |
| killserver | cmd | Shutdown the server. |
| +klook | cmd | |
| -klook | cmd |
| lastinv | cmd | ||
|---|---|---|---|
| +left | cmd | ||
| -left | cmd | ||
| light_crosshair | cmd | Show texture color at crosshair | |
| linefile | cmd | Parses map leak data from .lin file | |
| list | cmd | List cached servers. | |
| listdemo | cmd | List demo file contents. | |
| listid | cmd | Lists banned users. | |
| listip | cmd | List IP addresses on the ban list. | |
| listmodels | cmd | List loaded models. | |
| load | cmd | Load a saved game. | |
| lod_Enable | 1 | «cl» | |
| lod_TransitionDist | 800 | «cl» | |
| log | cmd | Enables standard log file <0|1>. | |
| log_addaddress | cmd | Set address and port for remote host <ip|port>. | |
| log_console | cmd | Echos event logging in console <0|1>. | |
| log_events | cmd | Set UDP logging to remote host <0|1>. | |
| log_level | cmd | Specifies a logging level 0..15 <n>. | |
| log_udp | cmd | Send log packets to hosts in address list <0|1>. | |
| +lookdown | cmd | ||
| -lookdown | cmd | ||
| lookspring | 0 | «a», «cl» | |
| lookstrafe | 0 | «a», «cl» | |
| +lookup | cmd | ||
| -lookup | cmd | ||
| lservercfgfile | 0 | «sv» |
| m_customaccel | 0 | «a», «cl» | Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively. |
|---|---|---|---|
| m_customaccel_exponent | 1 | «a», «cl» | Mouse move is raised to this power before being scaled by scale factor. |
| m_customaccel_max | 0 | «a», «cl» | Max mouse move scale factor, 0 for no limit |
| m_customaccel_scale | 0 | «a», «cl» | Custom mouse acceleration value. |
| m_filter | 1 | «a», «cl» | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
| m_forward | 1 | «a», «cl» | Mouse forward factor. |
| m_mouseaccel1 | 0 | «a», «cl» | Windows mouse acceleration initial threshold (2x movement). |
| m_mouseaccel2 | 0 | «a», «cl» | Windows mouse acceleration secondary threshold (4x movement). |
| m_mousespeed | 1 | «a», «cl» | Windows mouse speed factor (range 1 to 20). |
| m_pitch | 0 | «a», «cl» | Mouse pitch factor. |
| m_side | 0 | «a», «cl» | Mouse side factor. |
| m_yaw | 0 | «a», «cl» | Mouse yaw factor. |
| map | cmd | Start playing on specified map. | |
| map_background | cmd | Runs a map as the background to the main menu. | |
| map_edit | cmd | ||
| map_noareas | 0 | Disable area to area connection testing. | |
| map_showspawnpoints | cmd | Shows player spawn points (red=invalid) | |
| mapcyclefile | 0 | «sv» | |
| maps | cmd | Displays list of maps. | |
| mat_antialias | 0 | «matsys» | |
| mat_bloom | 1 | «cl» | |
| mat_bufferprimitives | 1 | «matsys» | |
| mat_bumpbasis | 0 | ||
| mat_bumpmap | 0 | «matsys» | |
| mat_camerarendertargetoverlaysize | 128 | «cheat», «cl» | |
| mat_clipz | 1 | «cl» | |
| mat_compressedtextures | 1 | «matsys» | |
| mat_configcurrent | cmd | show the current video control panel config for the material system | |
| mat_crosshair | cmd | ||
| mat_debug | cmd | ||
| mat_debugdepth | 0 | «matsys» | |
| mat_debugdepthmode | 0 | «matsys» | |
| mat_debugdepthval | 128 | «matsys» | |
| mat_debugdepthvalmax | 256 | «matsys» | |
| mat_depthbias_decal | -262144 | «matsys» | |
| mat_depthbias_normal | 0 | «matsys» | |
| mat_diffuse | 1 | «matsys» | |
| mat_drawflat | 0 | «cheat», «matsys» | |
| mat_drawwater | 1 | «cheat», «cl» | |
| mat_dxlevel | 70 | «matsys» | |
| mat_envmapsize | 128 | ||
| mat_envmaptgasize | 32 | ||
| mat_fastnobump | 0 | «matsys» | |
| mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |
| mat_fillrate | 0 | «cheat», «matsys» | |
| mat_filterlightmaps | 1 | «matsys» | |
| mat_filtertextures | 1 | «matsys» | |
| mat_forceaniso | 1 | «matsys» | |
| mat_forcedynamic | 0 | «cheat» | |
| mat_forcehardwaresync | 1 | «matsys» | |
| mat_frame_sync_enable | 1 | «cheat», «matsys» | |
| mat_frame_sync_force_texture | 0 | «cheat», «matsys» | Force frame syncing to lock a managed texture. |
| mat_framebuffercopyoverlaysize | 128 | «cl» | |
| mat_fullbright | 0 | «cheat» | |
| mat_hsv | 0 | «cl» | |
| mat_info | cmd | Shows material system info | |
| mat_leafvis | 0 | Draw wireframe of current leaf | |
| mat_levelflush | 1 | ||
| mat_loadtextures | 1 | ||
| mat_luxels | 0 | «cheat» | |
| mat_maxframelatency | 1 | ||
| mat_measurefillrate | 0 | «cheat», «matsys» | |
| mat_mipmaptextures | 1 | «matsys» | |
| mat_monitorgamma | 2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |
| mat_norendering | 0 | ||
| mat_normalmaps | 0 | «cheat», «matsys» | |
| mat_normals | 0 | «cheat» | |
| mat_parallaxmap | 0 | «matsys» | |
| mat_picmip | 0 | «matsys» | |
| mat_proxy | 0 | «matsys» | |
| mat_reducefillrate | 1 | «matsys» | |
| mat_reloadallmaterials | cmd | ||
| mat_reloadmaterial | cmd | ||
| mat_reloadtextures | cmd | ||
| mat_reversedepth | 0 | «cheat», «matsys» | |
| mat_savechanges | cmd | saves current video configuration to the registry | |
| mat_setvideomode | cmd | sets the width, height, windowed state of the material system | |
| mat_shadowstate | 1 | ||
| mat_show_texture_memory_usage | 0 | «numeric» | Display the texture memory usage on the HUD. |
| mat_showcamerarendertarget | 0 | «cheat», «cl» | |
| mat_showenvmapmask | 0 | «matsys» | |
| mat_showframebuffertexture | 0 | «cheat», «cl» | |
| mat_showlightmapcomponent | 0 | «matsys» | |
| mat_showlightmappage | -1 | ||
| mat_showlowresimage | 0 | «matsys» | |
| mat_showmaterials | cmd | Show materials. | |
| mat_showmaterialsverbose | cmd | ||
| mat_showmiplevels | 0 | «matsys» | |
| mat_showtextures | cmd | Show textures. | |
| mat_showwatertextures | 0 | «cheat», «cl» | |
| mat_skybloomamount | 1 | ||
| mat_slopescaledepthbias_decal | 0 | «matsys» | |
| mat_slopescaledepthbias_normal | 0 | «matsys» | |
| mat_softwarelighting | 1 | «matsys» | |
| mat_softwareskin | 0 | ||
| mat_specular | 1 | «matsys» | Enable/Disable specularity for perf testing. Will cause a material reload upon change. |
| mat_spewvertexandpixelshaders | cmd | print all vertex and pixel shaders currently loaded to the console | |
| mat_stub | 0 | «cheat», «cl» | |
| mat_suppress | cmd | Supress a material from drawing | |
| mat_surfaceid | 0 | ||
| mat_surfacemat | 0 | ||
| mat_texture_limit | -1 | «numeric», «matsys» | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. |
| +mat_texture_list | cmd | ||
| -mat_texture_list | cmd | ||
| mat_texture_list | 0 | For debugging, show a list of used textures per frame | |
| mat_texture_list_all | 0 | «numeric» | If this is nonzero, then the texture list panel will show all currently-loaded textures. |
| mat_texturelist_directories | 0 | «numeric» | |
| mat_texturelist_files | 1 | «numeric» | |
| mat_trilinear | 0 | «matsys» | |
| mat_viewportscale | 1 | «cheat» | debugging viewport scale |
| mat_vsync | 0 | «matsys» | Force sync to vertical retrace |
| mat_wateroverlaysize | 128 | «cl» | |
| mat_wireframe | 0 | «cheat» | |
| mat_yuv | 0 | «cl» | |
| maxplayers | cmd | Change the maximum number of players allowed on this server. | |
| mem_dump | cmd | dump memory stats. | |
| mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |
| mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc | |
| minisave | cmd | Saves game (for current level only!) | |
| mod_forcedata | 1 | Forces all model file data into cache on model load. | |
| +movedown | cmd | ||
| -movedown | cmd | ||
| +moveleft | cmd | ||
| -moveleft | cmd | ||
| +moveright | cmd | ||
| -moveright | cmd | ||
| +moveup | cmd | ||
| -moveup | cmd | ||
| mp_allowNPCs | 1 | «sv», «nf» | |
| mp_allowspectators | 1 | «sv», «rep» | toggles whether the server allows spectator mode or not |
| mp_autocrosshair | 1 | «sv», «nf» | |
| mp_autokick | 1 | «sv», «rep» | Kick idle/team-killing players |
| mp_autoteambalance | 0 | «sv» | |
| mp_buytime | 1 | «sv», «rep» | How many minutes after round start players can buy items for. |
| mp_c4timer | 45 | «sv», «rep» | how long from when the C4 is armed until it blows |
| mp_chattime | 10 | «sv», «rep» | amount of time players can chat after the game is over |
| mp_decals | 200 | «a» | |
| mp_defaultteam | 0 | «sv» | |
| mp_facefronttime | 3 | «sv», «rep» | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. |
| mp_fadetoblack | 0 | «sv», «rep» | fade a player's screen to black when he dies |
| mp_falldamage | 0 | «sv», «nf» | |
| mp_feetyawrate | 720 | «sv», «rep» | How many degrees per second that we can turn our feet or upper body. |
| mp_flashlight | 0 | «sv», «nf» | |
| mp_footsteps | 1 | «sv», «nf» | |
| mp_forcecamera | 0 | «sv», «rep» | Restricts spectator modes for dead players |
| mp_forcerespawn | 1 | «sv», «nf» | |
| mp_fraglimit | 0 | «sv», «nf» | |
| mp_freezetime | 6 | «sv», «rep» | how many seconds to keep players frozen when the round starts |
| mp_friendlyfire | 0 | «sv», «nf», «rep» | |
| mp_hostagepenalty | 13 | «sv» | Terrorist are kicked for killing too much hostages |
| mp_ik | 1 | «sv», «rep» | Use IK on in-place turns. |
| mp_limitteams | 1 | «sv», «rep» | Max # of players 1 team can have over another |
| mp_logecho | 1 | ||
| mp_logfile | 1 | ||
| mp_maxrounds | 0 | «sv», «rep» | max number of rounds to play before server changes maps |
| mp_playerid | 0 | «sv», «rep» | Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names |
| mp_restartgame | 0 | «sv» | If non-zero, game will restart in the specified number of seconds |
| mp_roundtime | 5 | «sv», «rep» | How many minutes each round takes. |
| mp_solidplayers | 1 | «sv», «rep» | Set player solid in multiplayer mode, no pushback |
| mp_spawnprotectiontime | 5 | «sv», «rep» | Kick players who team-kill within this many seconds of a round restart. |
| mp_startmoney | 800 | «sv», «rep» | amount of money each player gets when they reset |
| mp_teamlist | 0 | «sv», «nf» | |
| mp_teamoverride | 1 | «sv» | |
| mp_teamplay | 0 | «sv», «nf» | |
| mp_timelimit | 0 | «sv», «nf», «rep» | game time per map in minutes |
| mp_tkpunish | 0 | «sv», «rep» | Will a TK'er be punished in the next round? {0=no, 1=yes} |
| mp_weaponstay | 0 | «sv», «nf» | |
| mp_winlimit | 0 | «sv», «rep» | max number of rounds one team can win before server changes maps |
| muzzleflash_light | 1 | «a», «cl» |
| name | 0 | «a», «user», «print» | Current user name |
|---|---|---|---|
| nav_begin_area | cmd | Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command. | |
| nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | |
| nav_connect | cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. | |
| nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | |
| nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | |
| nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
| nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | |
| nav_delete | cmd | Deletes the currently highlighted Area. | |
| nav_disconnect | cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. | |
| nav_edit | 0 | «sv» | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
| nav_end_area | cmd | Defines the second corner of a new Area and creates it. | |
| nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
| nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | |
| nav_load | cmd | Loads the Navigation Mesh for the current map. | |
| nav_mark | cmd | Marks the Area under the cursor for manipulation by subsequent editing commands. | |
| nav_mark_unnamed | cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |
| nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. | |
| nav_merge | cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. | |
| nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | |
| nav_place_floodfill | cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. | |
| nav_place_pick | cmd | Sets the current Place to the Place of the Area under the cursor. | |
| nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | |
| nav_quicksave | 1 | «sv» | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
| nav_save | cmd | Saves the current Navigation Mesh to disk. | |
| nav_show_approach_points | 0 | «sv» | Show Approach Points in the Navigation Mesh. |
| nav_show_danger | 0 | «sv» | Show current 'danger' levels. |
| nav_splice | cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
| nav_split | cmd | To split an Area into two, align the split line using your cursor and invoke the split command. | |
| nav_strip | cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
| nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
| nav_toggle_place_painting | cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |
| nav_use_place | cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
| net_blockmsg | 0 | «cheat» | Discards incoming message: <0|1|name> |
| net_channels | cmd | Shows net channel info | |
| net_chokeloop | 0 | Apply bandwidth choke to loopback packets | |
| net_drawslider | 0 | Draw completion slider during signon | |
| net_droppackets | 0 | «cheat» | Drops next n packets on client |
| net_fakelag | 0 | «cheat» | Lag all incoming network data (including loopback) by this many milliseconds. |
| net_fakeloss | 0 | «cheat» | Simulate packet loss as a percentage (negative means drop 1/n packets) |
| net_graph | 0 | «a», «cl» | Draw the network usage graph |
| net_graphheight | 64 | «cl» | |
| net_graphpos | 1 | «a», «cl» | |
| net_graphsolid | 1 | «a», «cl» | |
| net_maxfragments | 1280 | Max fragment bytes per packet. | |
| net_scale | 5 | «a», «cl» | |
| net_showdrop | 0 | Show dropped packets in console | |
| net_showevents | 0 | Print game event infos to console. | |
| net_showfragments | 0 | Show netchannel fragments | |
| net_showmsg | 0 | Show incoming message: <0|1|name> | |
| net_showpeaks | 0 | Show messages for large packets only: <size> | |
| net_showsplits | 0 | Show info about packet splits | |
| net_showtcp | 0 | Dump TCP stream summary to console | |
| net_showudp | 0 | Dump UPD packets summary to console | |
| net_start | cmd | Inits multiplayer network sockets | |
| net_synctags | 0 | «cheat» | Insert tokens into the net stream to find client/server mismatches. |
| next | 0 | «cheat» | Set to 1 to advance to next frame ( when singlestep == 1 ) |
| nextdemo | cmd | Play next demo in sequence. | |
| noclip | cmd | Toggle. Player becomes non-solid and flies. | |
| notarget | cmd | Toggle. Player becomes hidden to NPCs. | |
| npc_ammo_deplete | cmd | Subtracts half of the target's ammo | |
| npc_bipass | cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. | |
| npc_combat | cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_conditions | cmd | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_create | cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} | |
| npc_create_aimed | cmd | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments:{npc_class_name} | |
| npc_create_equipment | 0 | «sv» | |
| npc_destroy | cmd | Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
| npc_destroy_unselected | cmd | Removes all NPCs from the universe that aren't currently selected | |
| npc_enemies | cmd | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_focus | cmd | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- | |
| npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | |
| npc_go_do_run | 1 | «sv» | Set whether should run on NPC go |
| npc_go_random | cmd | Sends all selected NPC(s) to a random node. Arguments: -none- | |
| npc_heal | cmd | Heals the target back to full health | |
| npc_height_adjust | 1 | «a», «sv» | Enable test mode for ik height adjustment |
| npc_kill | cmd | Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
| npc_nearest | cmd | Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_reset | cmd | Reloads schedules for all NPC's from their script files Arguments: -none- | |
| npc_route | cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
| npc_select | cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_sentences | 0 | «sv» | |
| npc_speakall | cmd | Force the npc to try and speak all thier responses | |
| npc_squads | cmd | Obsolete. Replaced by npc_combat | |
| npc_steering | cmd | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_steering_all | cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance) | |
| npc_task_text | cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_tasks | cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_thinknow | cmd | Trigger NPC to think | |
| npc_viewcone | cmd | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_vphysics | 0 | «sv» |
| old_radiusdamage | 0 | «sv», «rep» | |
|---|---|---|---|
| overview_health | 1 | «cl» | Show player's health in map overview. |
| overview_locked | 1 | «cl» | Locks map angle, doesn't follow view angle. |
| overview_mode | cmd | Sets overview map mode off,small,large: <0|1|2> | |
| overview_names | 1 | «cl» | Show player's names in map overview. |
| overview_tracks | 1 | «cl» | Show player's tracks in map overview. |
| overview_zoomabs | cmd | Sets overview map zoom: <zoom> | |
| overview_zoomrel | cmd | Changes overview map zoom: <factor> |
| particle_simulateoverflow | 0 | «cheat», «cl» | Used for stress-testing particle systems. Randomly denies creation of particles. |
|---|---|---|---|
| password | 0 | «a» | Current server access password |
| path | cmd | Show the engine filesystem path. | |
| pause | cmd | Toggle the server pause state. | |
| perfui | cmd | Show/hide the level performance tools UI. | |
| perfvisualbenchmark | cmd | ||
| perfvisualbenchmark_abort | cmd | ||
| phonemedelay | 0 | «cl» | Phoneme delay to account for sound system latency. |
| phonemefilter | 0 | «cl» | Time duration of box filter to pass over phonemes. |
| phonemesnap | 1 | «cl» | Don't force visemes to always consider two phonemes, regardless of duration. |
| phys_impactforcescale | 1 | «sv» | |
| phys_penetration_error_time | 10 | «sv» | Controls the duration of vphysics penetration error boxes. |
| phys_pushscale | 1 | «sv», «rep» | |
| phys_speeds | 0 | «sv» | |
| phys_stressbodyweights | 5 | «sv» | |
| phys_swap | cmd | Automatically swaps the current weapon for the physcannon and back again. | |
| phys_timescale | 1 | «sv» | Scale time for physics |
| phys_upimpactforcescale | 0 | «sv» | |
| physics_budget | cmd | Times the cost of each active object | |
| physics_debug_entity | cmd | Dumps debug info for an entity | |
| physics_highlight_active | cmd | Turns on the absbox for all active physics objects | |
| physics_report_active | cmd | Lists all active physics objects | |
| physics_select | cmd | Dumps debug info for an entity | |
| physicsshadowupdate_render | 0 | «sv» | |
| picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | |
| ping | cmd | Display ping to server. | |
| pixelvis_debug | cmd | Dump debug info | |
| play | cmd | Play a sound. | |
| playdemo | cmd | Play a recorded demo file (.dem ). | |
| player_old_armor | 0 | «sv» | |
| playflush | cmd | Play a sound, reloading from disk in case of changes. | |
| playgamesound | cmd | Play a sound from the game sounds txt file | |
| playsoundscape | cmd | Forces a soundscape to play | |
| playvol | cmd | Play a sound at a specified volume. | |
| progress_enable | cmd | ||
| prop_crosshair | cmd | Shows name for prop looking at | |
| prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | |
| props_break_max_pieces | 2 | «matsys» | |
| pwatchent | -1 | «cheat», «cl» | Entity to watch for prediction system changes. |
| pwatchvar | 0 | «cheat», «cl» | Entity variable to watch in prediction system for changes. |
| quit | cmd | Exit the engine. |
|---|---|---|
| quti | cmd | Exit the engine. |
| r_3dnow | cmd | ||
|---|---|---|---|
| r_3dsky | 1 | «cheat», «cl» | Enable the rendering of 3d sky boxes |
| r_AirboatViewDampenDamp | 1 | «sv», «cheat», «nf», «rep» | |
| r_AirboatViewDampenFreq | 7 | «sv», «cheat», «nf», «rep» | |
| r_AirboatViewZHeight | 0 | «sv», «cheat», «nf», «rep» | |
| r_ambientlightingonly | 0 | «cheat» | Set this to 1 to light models with only ambient lighting (and no static lighting). |
| r_aspectratio | 0 | «a», «cheat» | |
| r_avglight | 1 | ||
| r_avglightmap | 0 | ||
| r_cheapwaterend | cmd | ||
| r_cheapwaterstart | cmd | ||
| r_cleardecals | cmd | Usage r_cleardecals <permanent>. | |
| r_ClipAreaPortals | 1 | «cheat» | |
| r_colorstaticprops | 0 | «cheat» | |
| r_debugcheapwater | 0 | «cheat», «cl» | |
| r_debugrandomstaticlighting | 0 | «cheat» | Set to 1 to make all static lighting red for debugging. Must restart for change to take affect. |
| r_decal_cullsize | 1 | Decals under this size in pixels are culled | |
| r_decals | 2048 | ||
| r_decalstaticprops | 1 | Decal static props test | |
| r_DispBuildable | 0 | «cheat» | |
| r_DispDrawAxes | 0 | ||
| r_DispEnableLOD | 0 | ||
| r_DispFullRadius | 400 | Radius within which a displacement will stay at its highest LOD | |
| r_DispLockLOD | 0 | ||
| r_DispRadius | 500 | ||
| r_DispSetLOD | 0 | ||
| r_DispTolerance | 5 | ||
| r_DispUpdateAll | 0 | ||
| r_DispUseStaticMeshes | 1 | «cheat» | High end machines use static meshes. Low end machines use temp meshes. |
| r_DispWalkable | 0 | «cheat» | |
| r_DoCovertTransitions | 1 | «numeric», «cl» | |
| r_dopixelvisibility | 0 | «matsys» | |
| r_drawbatchdecals | 1 | Render decals batched. | |
| r_DrawBeams | 1 | «cheat», «cl» | |
| r_drawbrushmodels | 1 | «cheat» | Render brush models. |
| r_drawclipbrushes | 0 | «cheat» | Draw clip brushes |
| r_drawdecals | 1 | Render decals. | |
| r_drawdetailprops | 0 | «matsys» | |
| r_DrawDisp | 1 | «cheat» | Toggles rendering of displacment maps |
| r_drawentities | 1 | «cheat» | |
| r_drawflecks | 1 | «matsys» | |
| r_drawfullskybox | 1 | «cheat» | |
| r_drawleaf | -1 | «cheat» | Draw the specified leaf. |
| r_drawlightcache | 0 | «cheat» | 0: off, 1: draw light cache entries, 2: draw rays |
| r_drawlightinfo | 0 | «cheat» | |
| r_drawlights | 0 | «cheat» | |
| r_drawmodeldecals | 0 | ||
| r_DrawModelLightOrigin | 0 | «cheat» | |
| r_drawmodelstatsoverlay | 0 | «cheat» | |
| r_drawmodelstatsoverlaydistance | 500 | «cheat» | |
| r_drawmodelstatsoverlaymax | 1 | «a» | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
| r_drawmodelstatsoverlaymin | 0 | «a» | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
| r_drawopaquerenderables | 1 | «cheat», «cl» | |
| r_drawopaqueworld | 1 | «cheat», «cl» | |
| r_drawothermodels | 1 | «cheat», «cl» | |
| r_drawparticles | 1 | «cheat», «cl» | Enable/disable particle rendering |
| r_drawpixelvisibility | 0 | «cl» | Show the occlusion proxies |
| r_DrawPortals | 0 | «cheat» | |
| r_DrawRain | 1 | «cheat», «cl» | Enable/disable rain rendering. |
| r_drawrenderboxes | 0 | «cheat», «cl» | |
| r_drawropes | 1 | «cl» | |
| r_drawskybox | 1 | «cheat» | |
| r_DrawSpecificStaticProp | -1 | ||
| r_drawsprites | 1 | «cheat», «cl» | |
| r_drawstaticprops | 1 | «cheat» | |
| r_drawtranslucentrenderables | 1 | «cheat», «cl» | |
| r_drawtranslucentworld | 1 | «cheat» | |
| r_drawvgui | 1 | Enable the rendering of vgui panels | |
| r_drawviewmodel | 1 | «cheat», «cl» | |
| r_drawworld | 1 | «cheat» | Render the world. |
| r_dynamic | 0 | ||
| r_eyeglintlodpixels | 20 | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |
| r_eyegloss | 1 | «a» | |
| r_eyemove | 1 | «a» | |
| r_eyes | 1 | ||
| r_eyeshift_x | 0 | «a» | |
| r_eyeshift_y | 0 | «a» | |
| r_eyeshift_z | 0 | «a» | |
| r_eyesize | 0 | «a» | |
| r_eyewaterepsilon | 7 | «cheat», «cl» | |
| r_farz | -1 | «cheat», «cl» | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
| r_fastzreject | 1 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings | |
| r_flashlightconstant | 0 | «cl» | |
| r_flashlightdrawfrustum | 0 | «cl» | |
| r_flashlightdrawfrustumbbox | 0 | ||
| r_flashlightdrawsweptbbox | 0 | ||
| r_flashlightfar | 750 | «cl» | |
| r_flashlightfov | 45 | «cl» | |
| r_flashlightlinear | 100 | «cl» | |
| r_flashlightlockposition | 0 | «cl» | |
| r_flashlightmodels | 1 | «cl» | |
| r_flashlightnear | 1 | «cl» | |
| r_flashlightnodraw | 0 | ||
| r_flashlightoffsetx | 10 | «cl» | |
| r_flashlightoffsety | -20 | «cl» | |
| r_flashlightoffsetz | 24 | «cl» | |
| r_flashlightquadratic | 0 | «cl» | |
| r_flashlightvisualizetrace | 0 | «cl» | |
| r_flex | 1 | ||
| r_flushlod | cmd | Flush and reload LODs. | |
| r_ForceRestore | 0 | ||
| r_ForceWaterLeaf | 1 | «cl» | Enable for optimization to water - considers view in leaf under water for purposes of culling |
| r_frustumcullworld | 1 | ||
| r_JeepViewDampenDamp | 1 | «sv», «cheat», «nf», «rep» | |
| r_JeepViewDampenFreq | 7 | «sv», «cheat», «nf», «rep» | |
| r_JeepViewZHeight | 10 | «sv», «cheat», «nf», «rep» | |
| r_lightaverage | 1 | Activates/deactivate light averaging | |
| r_lightcache_numambientsamples | 162 | number of random directions to fire rays when computing ambient lighting | |
| r_lightcachecenter | 1 | «cheat» | |
| r_lightinterp | 5 | Controls the speed of light interpolation, 0 turns off interpolation | |
| r_lightmap | -1 | ||
| r_lightstyle | -1 | ||
| r_lockpvs | 0 | «cheat» | Lock the PVS so you can fly around and inspect what is being drawn. |
| r_lod | -1 | ||
| r_lod_noupdate | 0 | ||
| r_mapextents | 16384 | «cheat», «cl» | Set the max dimension for the map. This determines the far clipping plane |
| r_maxdlights | 32 | ||
| r_maxmodeldecal | 50 | ||
| r_maxnewsamples | 6 | ||
| r_maxsampledist | 128 | ||
| r_minnewsamples | 3 | ||
| r_mmx | cmd | ||
| r_modellodscale | 1 | «studio» | 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models |
| r_modelwireframedecal | 0 | «cheat» | |
| r_newflashlight | 1 | «cl» | |
| r_newproplighting | 0 | ||
| r_nohw | 0 | «cheat» | |
| r_norefresh | 0 | ||
| r_nosw | 0 | «cheat» | |
| r_novis | 0 | «cheat» | Turn off the PVS. |
| r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
| r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
| r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | |
| r_occlusion | 1 | Activate/deactivate the occlusion system. | |
| r_occlusionspew | 0 | Activate/deactivates spew about what the occlusion system is doing. | |
| r_overlaywireframe | 0 | ||
| r_PhysPropStaticLighting | 1 | «cl» | |
| r_pixelvis_partial | 1 | «cl» | |
| r_portalscloseall | 0 | ||
| r_portalsopenall | 0 | ||
| r_PortalTestEnts | 1 | «cheat», «cl» | Clip entities against portal frustums. |
| r_printdecalinfo | cmd | ||
| r_propsmaxdist | 1200 | «cl» | Maximum visible distance |
| r_radiosity | 4 | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else | |
| r_rainalpha | 0 | «cl» | |
| r_rainalphapow | 0 | «cl» | |
| r_raindensity | 0 | «cl» | |
| r_RainHack | 0 | «cl» | |
| r_rainlength | 0 | «cl» | |
| r_RainProfile | 0 | «cl» | Enable/disable rain profiling. |
| r_RainRadius | 1500 | «cl» | |
| r_RainSideVel | 130 | «cl» | How much sideways velocity rain gets. |
| r_RainSimulate | 1 | «cl» | Enable/disable rain simulation. |
| r_rainspeed | 600 | «cl» | |
| r_RainSplashPercentage | 20 | «cl» | |
| r_rainwidth | 0 | «cl» | |
| r_renderoverlayfragment | 1 | ||
| r_rootlod | 0 | Root LOD | |
| r_ropebatch | 1 | «cl» | |
| r_ropetranslucent | 1 | «cl» | |
| r_screenfademaxsize | 0 | «matsys» | |
| r_screenfademinsize | 0 | «matsys» | |
| r_screenoverlay | cmd | ||
| r_sequence_debug | 0 | «cl» | |
| r_shadowangles | cmd | Set shadow angles | |
| r_shadowblobbycutoff | cmd | some shadow stuff | |
| r_shadowcolor | cmd | Set shadow color | |
| r_shadowdir | cmd | Set shadow direction | |
| r_shadowdist | cmd | Set shadow distance | |
| r_shadowids | 0 | ||
| r_shadowmaxrendered | 32 | «cl» | |
| r_shadowpvs | 0 | ||
| r_shadowrendertotexture | 0 | ||
| r_shadows | 1 | ||
| r_shadowwireframe | 0 | ||
| r_showenvcubemap | 0 | «cheat» | |
| r_skin | 0 | ||
| r_skybox | 1 | «cheat», «cl» | Enable the rendering of sky boxes |
| r_snapportal | -1 | ||
| r_sse | cmd | ||
| r_sse2 | cmd | ||
| r_staticpropinfo | 0 | ||
| r_teeth | 1 | ||
| r_TransitionSensitivity | 6 | «cl» | Controls when LODs are changed. Lower numbers cause more overt LOD transitions. |
| r_updaterefracttexture | 1 | «cl» | |
| r_vehicleBrakeRate | 1 | «sv», «cheat» | |
| r_vehicleDrawDebug | 0 | «sv», «cheat» | |
| r_VehicleViewClamp | 1 | «cheat», «cl» | |
| r_VehicleViewDampen | 0 | «matsys» | |
| r_visocclusion | 0 | Activate/deactivate wireframe rendering of what the occlusion system is doing. | |
| r_visualizelighttraces | 0 | «cheat» | |
| r_visualizelighttracesshowfulltrace | 0 | «cheat» | |
| r_visualizeproplightcaching | 0 | «cl» | |
| r_visualizetraces | 0 | «cheat» | |
| r_WaterDrawReflection | 1 | «cl» | Enable water reflection |
| r_WaterDrawRefraction | 1 | «cl» | Enable water refraction |
| r_waterforceexpensive | 0 | ||
| r_waterforcereflectentities | 0 | ||
| r_worldlightmin | 0 | ||
| r_worldlights | 2 | number of world lights to use per vertex | |
| rate | 3500 | «user» | Max bytes/sec the host can receive data |
| rcon | cmd | Issue an rcon command. | |
| rcon_address | 0 | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | |
| rcon_password | 0 | remote console password. | |
| rebuy | cmd | ||
| recompute_speed | cmd | Recomputes clock speed (for debugging purposes). | |
| record | cmd | Record a demo. | |
| +reload | cmd | ||
| -reload | cmd | ||
| reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | |
| removeid | cmd | Remove a user ID from the ban list. | |
| removeip | cmd | Remove an IP address from the ban list. | |
| replaydelay | 0 | «sv» | |
| report_entities | cmd | Lists all entities | |
| report_simthinklist | cmd | Lists all simulating/thinking entities | |
| report_soundpatch | cmd | reports sound patch count | |
| report_soundpatch | cmd | reports sound patch count | |
| report_touchlinks | cmd | Lists all touchlinks | |
| restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | |
| retry | cmd | Retry connection to last server. | |
| revert | cmd | Revert convars to their default values. | |
| +right | cmd | ||
| -right | cmd | ||
| room_type | 0 | «demo» | |
| rope_averagelight | 1 | «cl» | Makes ropes use average of cubemap lighting instead of max intensity. |
| rope_collide | 1 | «cl» | Collide rope with the world |
| rope_drawlines | 0 | «cl» | |
| rope_shake | 0 | «cl» | |
| rope_smooth | 1 | «cl» | Do an antialiasing effect on ropes |
| rope_smooth_enlarge | 1 | «cl» | How much to enlarge ropes in screen space for antialiasing effect |
| rope_smooth_maxalpha | 0 | «cl» | Alpha for rope antialiasing effect |
| rope_smooth_maxalphawidth | 1 | «cl» | |
| rope_smooth_minalpha | 0 | «cl» | Alpha for rope antialiasing effect |
| rope_smooth_minwidth | 0 | «cl» | When using smoothing, this is the min screenspace width it lets a rope shrink to |
| rope_subdiv | 2 | «cl» | Rope subdivision amount |
| rope_wind_dist | 1000 | «cl» | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
Дискуссия