| addip | cmd | Add an IP address to the ban list. | |
|---|---|---|---|
| adsp_alley_min | 122 | ||
| adsp_courtyard_min | 126 | ||
| adsp_debug | 0 | «a» | |
| adsp_door_height | 112 | ||
| adsp_duct_min | 106 | ||
| adsp_hall_min | 110 | ||
| adsp_low_ceiling | 108 | ||
| adsp_opencourtyard_min | 126 | ||
| adsp_openspace_min | 130 | ||
| adsp_openstreet_min | 118 | ||
| adsp_openwall_min | 130 | ||
| adsp_room_min | 102 | ||
| adsp_street_min | 118 | ||
| adsp_tunnel_min | 114 | ||
| adsp_wall_height | 128 | ||
| ai_auto_contact_solver | 1 | «sv» | |
| ai_clear_bad_links | cmd | Clears bits set on nav links indicating link is unusable | |
| ai_debug_assault | 0 | «sv» | |
| ai_debug_directnavprobe | 0 | «sv» | |
| ai_debug_doors | 0 | «sv» | |
| ai_debug_efficiency | 0 | «sv» | |
| ai_debug_enemies | 0 | «sv» | |
| ai_debug_expressions | 0 | «sv» | Show random expression decisions for NPCs. |
| ai_debug_follow | 0 | «sv» | |
| ai_debug_loners | 0 | «sv» | |
| ai_debug_looktargets | 0 | «sv» | |
| ai_debug_los | 0 | «sv», «cheat» | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. |
| ai_debug_nav | 0 | «sv» | |
| ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | |
| ai_debug_ragdoll_magnets | 0 | «sv» | |
| ai_debug_shoot_positions | 0 | «sv», «rep» | |
| ai_debug_speech | 0 | «sv» | |
| ai_debug_squads | 0 | «sv» | |
| ai_debug_think_ticks | 0 | «sv» | |
| ai_debugscriptconditions | 0 | «sv» | |
| ai_disable | cmd | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate | |
| ai_drawbattlelines | 0 | «sv», «cheat» | |
| ai_dump_hints | cmd | ||
| ai_efficiency_override | 0 | «sv» | |
| ai_follow_use_points | 1 | «sv» | |
| ai_follow_use_points_when_moving | 1 | «sv» | |
| ai_lead_time | 0 | «sv» | |
| ai_LOS_mode | 0 | «sv», «rep» | |
| ai_moveprobe_debug | 0 | «sv» | |
| ai_moveprobe_jump_debug | 0 | «sv» | |
| ai_moveprobe_usetracelist | 0 | «sv» | |
| ai_next_hull | cmd | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments -none- | |
| ai_no_local_paths | 0 | «sv» | |
| ai_no_node_cache | 0 | «sv» | |
| ai_no_select_box | 0 | «sv» | |
| ai_no_steer | 0 | «sv» | |
| ai_no_talk_delay | 0 | «sv» | |
| ai_nodes | cmd | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked | |
| ai_norebuildgraph | 0 | «sv» | |
| ai_path_adjust_speed_on_immediate_turns | 1 | «sv» | |
| ai_path_insert_pause_at_est_end | 1 | «sv» | |
| ai_path_insert_pause_at_obstruction | 1 | «sv» | |
| ai_reaction_delay_alert | 0 | «sv» | |
| ai_reaction_delay_idle | 0 | «sv» | |
| ai_rebalance_thinks | 1 | «sv» | |
| ai_reloadresponsesystems | cmd | Reload all response system scripts. | |
| ai_report_task_timings_on_limit | 0 | «a», «sv» | |
| ai_resume | cmd | If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |
| ai_sequence_debug | 0 | «sv» | |
| ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | |
| ai_shot_bias | 1 | «sv» | |
| ai_shot_bias_max | 1 | «sv», «rep» | |
| ai_shot_bias_min | -1 | «sv», «rep» | |
| ai_shot_stats | 0 | «sv» | |
| ai_shot_stats_term | 1000 | «sv» | |
| ai_show_connect | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled | |
| ai_show_connect_fly | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled | |
| ai_show_connect_jump | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled | |
| ai_show_graph_connect | cmd | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. | |
| ai_show_grid | cmd | Draw a grid on the floor where looking. | |
| ai_show_hints | cmd | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled | |
| ai_show_hull | cmd | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none- | |
| ai_show_hull_attacks | 0 | «sv» | |
| ai_show_node | cmd | Highlight the specified node | |
| ai_show_think_tolerance | 0 | «sv» | |
| ai_show_visibility | cmd | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. | |
| ai_simulate_task_overtime | 0 | «sv» | |
| ai_spread_cone_focus_time | 0 | «sv» | |
| ai_spread_defocused_cone_multiplier | 3 | «sv» | |
| ai_spread_pattern_focus_time | 0 | «sv» | |
| ai_step | cmd | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' | |
| ai_think_limit_label | 0 | «a», «sv» | |
| ai_use_clipped_paths | 1 | «sv» | |
| ai_use_efficiency | 1 | «sv» | |
| ai_use_frame_think_limits | 1 | «sv» | |
| ai_use_think_optimizations | 1 | «sv» | |
| ainet_generate_report | cmd | Generate a report to the console. | |
| ainet_generate_report_only | cmd | Generate a report to the console. | |
| air_density | cmd | Changes the density of air for drag computations. | |
| alias | cmd | Alias a command. | |
| +alt1 | cmd | ||
| -alt1 | cmd | ||
| ammo_338mag_max | 30 | «sv», «rep» | |
| ammo_357sig_max | 52 | «sv», «rep» | |
| ammo_45acp_max | 100 | «sv», «rep» | |
| ammo_50AE_max | 35 | «sv», «rep» | |
| ammo_556mm_box_max | 200 | «sv», «rep» | |
| ammo_556mm_max | 90 | «sv», «rep» | |
| ammo_57mm_max | 100 | «sv», «rep» | |
| ammo_762mm_max | 90 | «sv», «rep» | |
| ammo_9mm_max | 120 | «sv», «rep» | |
| ammo_buckshot_max | 32 | «sv», «rep» | |
| ammo_flashbang_max | 2 | «sv», «rep» | |
| ammo_hegrenade_max | 1 | «sv», «rep» | |
| ammo_smokegrenade_max | 1 | «sv», «rep» | |
| +attack | cmd | ||
| -attack | cmd | ||
| +attack2 | cmd | ||
| -attack2 | cmd | ||
| autobuy | cmd | ||
| autosave | cmd |
| +back | cmd | ||
|---|---|---|---|
| -back | cmd | ||
| banid | cmd | Add a user ID to the ban list. | |
| bench_end | cmd | Заканчивает сбор информации. | |
| bench_showstatsdialog | cmd | Shows a dialog displaying the most recent benchmark results. | |
| bench_start | cmd | Starts gathering of info. Arguments filename to write results into | |
| bench_upload | cmd | Uploads most recent benchmark stats to the Valve servers. | |
| benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |
| bgmvolume | 1 | «a» | CD sound playback volume. |
| bind | cmd | Bind a key. | |
| BindToggle | cmd | ||
| blink_duration | 0 | «cl» | How many seconds an eye blink will last. |
| bloodspray | cmd | blood | |
| bot_add | cmd | Добавляет бота в ту команду, где меньше игроков | |
| bot_add_ct | cmd | Adds a Counter-Terrorist bot | |
| bot_add_t | cmd | Adds a Terrorist bot | |
| bot_all_weapons | cmd | Allows the bots to use all weapons | |
| bot_allow_grenades | 1 | «sv», «rep» | |
| bot_allow_machine_guns | 1 | «sv», «rep» | |
| bot_allow_pistols | 1 | «sv», «rep» | |
| bot_allow_rifles | 1 | «sv», «rep» | |
| bot_allow_rogues | 1 | «sv», «rep» | |
| bot_allow_shield | 1 | «sv», «rep» | |
| bot_allow_shotguns | 1 | «sv», «rep» | |
| bot_allow_snipers | 1 | «sv», «rep» | |
| bot_allow_sub_machine_guns | 1 | «sv», «rep» | |
| bot_auto_vacate | 1 | «sv», «rep» | |
| bot_chatter | 0 | «sv», «rep» | |
| bot_crouch | 0 | «sv», «cheat» | |
| bot_debug | 0 | «sv», «rep» | |
| bot_defer_to_human | 0 | «sv», «rep» | |
| bot_difficulty | 0 | «sv», «rep» | |
| bot_freeze | 0 | «sv», «cheat» | |
| bot_goto_mark | cmd | Sends a bot to the selected nav area (for editing nav meshes) | |
| bot_join_after_player | 1 | «sv», «rep» | |
| bot_join_team | 0 | «sv», «rep» | |
| bot_kick | cmd | Кикает определенного бота, или всех ботов, если имя не указано | |
| bot_kill | cmd | Убивает определенного бота, или всех ботов, если имя не указано | |
| bot_knives_only | cmd | Боты могут пользоваться только ножами | |
| bot_memory_usage | cmd | Reports on the bots' memory usage | |
| bot_mimic | 0 | «sv», «cheat» | |
| bot_mimic_yaw_offset | 180 | «sv», «cheat» | |
| bot_pistols_only | cmd | Боты могут использовать только пистолеты | |
| bot_prefix | 0 | «sv», «rep» | Клантег ботов |
| bot_profile_db | 0 | «sv», «rep» | |
| bot_quota | 0 | «sv», «rep» | Ограничение количества ботов |
| bot_quota_match | 0 | «sv», «rep» | |
| bot_show_nav | 0 | «sv», «rep» | |
| bot_snipers_only | cmd | Боты могут использовать только снайперское оружие | |
| bot_stop | 0 | «sv», «rep» | При значении «1» боты замирают на месте, при значении «0» играют как обычно |
| bot_traceview | 0 | «sv», «rep» | |
| bot_walk | 0 | «sv», «rep» | |
| bot_zombie | 0 | «sv», «rep» | |
| box | cmd | Draw a debug box. | |
| +break | cmd | ||
| -break | cmd | ||
| breakable_disable_gib_limit | 0 | «sv» | |
| breakable_multiplayer | 1 | «sv» | |
| buddha | cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |
| budget_averages_window | 30 | «a» | number of frames to look at when figuring out average frametimes |
| budget_background_alpha | 128 | «a» | how translucent the budget panel is |
| budget_bargraph_background_alpha | 128 | «a» | how translucent the budget panel is |
| budget_bargraph_range_ms | 16 | «a» | budget bargraph range in milliseconds |
| budget_history_numsamplesvisible | 100 | «a» | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
| budget_history_range_ms | 66 | «a» | budget history range in milliseconds |
| budget_panel_bottom_of_history_fraction | 0 | «a» | number between 0 and 1 |
| budget_panel_height | 384 | «a» | height in pixels of the budget panel |
| budget_panel_width | 512 | «a» | width in pixels of the budget panel |
| budget_panel_x | 0 | «a» | number of pixels from the left side of the game screen to draw the budget panel |
| budget_panel_y | 50 | «a» | number of pixels from the top side of the game screen to draw the budget panel |
| budget_peaks_window | 30 | «a» | number of frames to look at when figuring out peak frametimes |
| budget_show_averages | 0 | «a» | enable/disable averages in the budget panel |
| budget_show_history | 1 | «a» | turn history graph off and on. good to turn off on low end |
| budget_show_peaks | 1 | «a» | enable/disable peaks in the budget panel |
| bug | cmd | Show/hide the bug reporting UI. | |
| bug_swap | cmd | Automatically swaps the current weapon for the bug bait and back again. | |
| bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |
| buildcubemaps | cmd | Rebuild cubemaps. | |
| building_cubemaps | 0 | ||
| buyequip | cmd | Показывает меню покупки снаряжения | |
| buymenu | cmd | Показывает основное меню покупки |
| c_maxdistance | 200 | «a», «cl» | |
|---|---|---|---|
| c_maxpitch | 90 | «a», «cl» | |
| c_maxyaw | 135 | «a», «cl» | |
| c_mindistance | 30 | «a», «cl» | |
| c_minpitch | 0 | «a», «cl» | |
| c_minyaw | -135 | «a», «cl» | |
| c_orthoheight | 100 | «a», «cl» | |
| c_orthowidth | 100 | «a», «cl» | |
| cache_print | cmd | Print out contents of cache memory. | |
| cam_command | 0 | «a», «cl» | |
| cam_idealdist | 64 | «a», «cl» | |
| cam_idealpitch | 0 | «a», «cl» | |
| cam_idealyaw | 90 | «a», «cl» | |
| cam_snapto | 0 | «a», «cl» | |
| +camdistance | cmd | ||
| -camdistance | cmd | ||
| +camin | cmd | ||
| -camin | cmd | ||
| +cammousemove | cmd | ||
| -cammousemove | cmd | ||
| camortho | cmd | Switch to orthographic camera. | |
| +camout | cmd | ||
| -camout | cmd | ||
| +campitchdown | cmd | ||
| -campitchdown | cmd | ||
| +campitchup | cmd | ||
| -campitchup | cmd | ||
| +camyawleft | cmd | ||
| -camyawleft | cmd | ||
| +camyawright | cmd | ||
| -camyawright | cmd | ||
| cancelselect | cmd | ||
| cast_hull | cmd | Tests hull collision detection | |
| cast_ray | cmd | Tests collision detection | |
| cc_captiontrace | 1 | «cl» | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
| cc_emit | cmd | Emits a closed caption | |
| cc_lang | 0 | «a», «cl» | Current close caption language (emtpy = use game UI language) |
| cc_linger_time | 1 | «a», «cl» | Close caption linger time. |
| cc_lookup_crc | cmd | For tracking down missing CC token strings | |
| cc_predisplay_time | 0 | «a», «cl» | Close caption delay before showing caption. |
| cc_sentencecaptionnorepeat | 4 | «cl» | How often a sentence can repeat. |
| cc_subtitles | 0 | «a», «cl» | If set, don't show sound effect captions, just voice overs (i.e. , won't help hearing impaired players). |
| cd | cmd | Play or stop a cd track. | |
| centerview | cmd | ||
| ch_createairboat | cmd | Spawn airboat in front of the player. | |
| ch_createjeep | cmd | Spawn jeep in front of the player. | |
| changelevel | cmd | Change server to the specified map | |
| changelevel2 | cmd | Transition to the specified map in single player | |
| chooseteam | cmd | Choose a new team | |
| cl_allowdownload | 1 | «a» | Загрузка файлов настройки (карты,модели,декали,спрайты,звуки…и т.д.)с сервера.»1»-вкл., «0»-выкл. |
| cl_allowupload | 1 | «a» | Клиент загружает файлы на сервер (логотип например) |
| cl_anglespeedkey | 0 | «cl» | |
| cl_animationinfo | cmd | Hud element to examine. | |
| cl_autohelp | 1 | «a», «user», «cl» | Auto-help |
| cl_autowepswitch | 1 | «a», «user», «cl» | Automatically switch to picked up weapons (if more powerful) |
| cl_backspeed | 400 | «a», «cl» | |
| cl_bob | 0 | «cheat», «cl» | |
| cl_bobcycle | 0 | «cheat», «cl» | |
| cl_bobup | 0 | «cheat», «cl» | |
| cl_c4dynamiclight | 0 | «cl» | Draw dynamic light when planted c4 flashes |
| cl_c4progressbar | 1 | «cl» | Draw progress bar when defusing the C4 |
| cl_class | 0 | «a», «user», «cl» | Default class when joining a game |
| cl_clock_correction | 1 | «cheat» | Enable/disable clock correction on the client. |
| cl_clock_correction_adjustment_max_amount | 200 | «cheat» | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. |
| cl_clock_correction_adjustment_max_offset | 90 | «cheat» | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. |
| cl_clock_correction_adjustment_min_offset | 10 | «cheat» | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
| cl_clock_correction_force_server_tick | 999 | «cheat» | Force clock correction to match the server tick + this offset (-999 disables it). |
| cl_clock_showdebuginfo | 0 | «cheat» | Show debugging info about the clock drift. |
| cl_clockdrift_max_ms | 150 | «cheat» | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
| cl_cmdbackup | 2 | «a» | For each command packet, how many additional history commands are sent ( helps in case of packet loss ) |
| cl_cmdrate | 30 | «a», «user» | Max number of command packets sent to server per second |
| cl_crosshairalpha | 200 | «a», «cl» | |
| cl_crosshaircolor | 0 | «a», «cl» | |
| cl_crosshairscale | 1200 | «a», «cl» | |
| cl_crosshairusealpha | 0 | «a», «cl» | |
| cl_customsounds | 0 | «cl» | Enable customized player sound playback |
| cl_demoviewoverride | 0 | «cl» | Override view during demo playback |
| cl_detaildist | 0 | «matsys» | |
| cl_detailfade | 0 | «matsys» | |
| cl_drawhud | 1 | «cheat», «cl» | Enable the rendering of the hud |
| cl_drawleaf | -1 | «cheat», «cl» | |
| cl_drawmaterial | 0 | «cheat», «cl» | Draw a particular material over the frame |
| cl_drawmonitors | 1 | «cl» | |
| cl_drawshadowtexture | 0 | «cheat», «cl» | |
| cl_dynamiccrosshair | 0 | «a», «cl» | |
| cl_ejectbrass | 0 | «matsys» | |
| cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. | |
| cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. | |
| cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. | |
| cl_entityreport | 0 | «cheat» | For debugging, draw entity states to console |
| cl_extrapolate | 1 | «cheat», «cl» | Enable/disable extrapolation if interpolation history runs out. |
| cl_extrapolate_amount | 0 | «cheat», «cl» | Set how many seconds the client will extrapolate entities for. |
| cl_flushentitypacket | 0 | «cheat» | For debugging. Force the engine to flush an entity packet. |
| cl_forcehighendmonitors | 1 | «cl» | |
| cl_forcepreload | 0 | «a» | Whether we should force preloading. |
| cl_forwardspeed | 400 | «a», «cl» | |
| cl_fullupdate | cmd | Forces the server to send a full update packet | |
| cl_idealpitchscale | 0 | «a», «cl» | |
| cl_ignorepackets | 0 | «cheat» | Force client to ignore packets (for debugging). |
| cl_interp | 0 | «user», «cl» | Interpolate object positions starting this many seconds in past |
| cl_interp_npcs | 0 | «user», «cl» | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
| cl_interpolate | 1 | «cl» | Interpolate entities on the client. |
| cl_lagcomp_errorcheck | 0 | «cl» | Player index of other player to check for position errors. |
| cl_lagcompensation | 1 | «user», «cl» | Perform server side lag compensation of weapon firing events. |
| cl_left_hand_ik | 0 | «cl» | Attach player's left hand to rifle with IK. |
| cl_leveloverview | 0 | «cheat», «cl» | |
| cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. | |
| cl_logofile | 0 | «a» | Spraypoint logo decal. |
| cl_low_violence | 0 | «cl» | |
| cl_maxrenderable_dist | 3000 | «cheat», «cl» | Max distance from the camera at which things will be rendered |
| cl_minmodels | 0 | «cl» | Отображение минимального количества моделей (только скины 2-4 и 1-2) |
| cl_mouseenable | 1 | «cl» | |
| cl_observercrosshair | 1 | «a», «cl» | |
| cl_overdraw_test | 0 | «cheat», «numeric», «cl» | |
| cl_panelanimation | cmd | Shows panel animation variables <panelname blanak for all panels>. | |
| cl_particleeffect_aabb_buffer | 2 | «cheat», «cl» | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often. |
| cl_pclass | 0 | «cheat», «cl» | Dump entity by prediction classname. |
| cl_pdump | -1 | «cheat», «cl» | Dump info about this entity to screen. |
| cl_phys_props_enable | 1 | «cl» | Disable clientside physics props (must be set before loading a level). |
| cl_phys_props_max | 300 | «cl» | Maximum clientside physic props |
| cl_phys_timescale | 1 | «cheat», «cl» | Sets the scale of time for client-side physics (ragdolls) |
| cl_pitchdown | 89 | «cl» | |
| cl_pitchspeed | 225 | «cl» | |
| cl_pitchup | 89 | «cl» | |
| cl_precacheinfo | cmd | Show precache info (client). | |
| cl_pred_optimize | 2 | «cl» | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). |
| cl_predict | 1 | «user», «cl» | Perform client side prediction. |
| cl_predictionlist | 0 | «cheat», «cl» | Show which entities are predicting |
| cl_predictweapons | 1 | «user», «cl» | Perform client side prediction of weapon effects. |
| cl_pushaway_force | 200000 | «rep», «cl» | How hard the player is pushed away from physics objects (falls off with inverse square of distance). |
| cl_pushaway_max_force | 10000 | «rep», «cl» | Maximum of how hard the player is pushed away from physics objects. |
| cl_radaralpha | 200 | «a», «cl» | |
| cl_radartype | 0 | «a», «cl» | |
| cl_ragdoll_collide | 1 | «cl» | |
| cl_ragdoll_physics_enable | 1 | «cl» | Enable/disable ragdoll physics. |
| cl_rate | 10000 | Max bytes/sec the host can send data | |
| cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | |
| cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
| cl_righthand | 1 | «a», «cl» | Use right-handed view models. |
| cl_scalecrosshair | 1 | «a», «cl» | |
| cl_SetupAllBones | 0 | «cl» | |
| cl_show_bloodspray | 1 | «cl» | |
| cl_show_splashes | 1 | «cl» | |
| cl_showanimstate | -1 | «cheat», «cl» | Show the (client) animation state for the specified entity (-1 for none). |
| cl_showanimstate_log | 0 | «cheat», «cl» | 1 to output cl_showanimstate to Msg(). 2 to store in AnimState. log. 3 for both. |
| cl_showents | cmd | Dump entity list to console. | |
| cl_showerror | 0 | «cheat», «cl» | Show prediction errors, 2 for above plus detailed field deltas. |
| cl_showevents | 0 | «cheat» | Print event firing info in the console |
| cl_showfps | 0 | «cl» | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
| cl_showpos | 0 | «cl» | Draw current position at top of screen |
| cl_ShowSunVectors | 0 | «cl» | |
| cl_showtextmsg | 1 | «cl» | Enable/disable text messages printing on the screen. |
| cl_sidespeed | 400 | «cl» | |
| cl_slist | 10 | Number of seconds to wait for server ping responses when checking for server on your lan | |
| cl_smooth | 1 | «cl» | Smooth view/eye origin after prediction errors |
| cl_smoothtime | 0 | «cl» | Smooth client's view after prediction error over this many seconds |
| cl_soundemitter_flush | cmd | Flushes the sounds. txt system (client only) | |
| cl_soundfile | 0 | «a» | Jingle sound file. |
| cl_soundscape_flush | cmd | Flushes the client side soundscapes | |
| cl_soundscape_printdebuginfo | cmd | print soundscapes | |
| cl_sun_decay_rate | 0 | «cheat», «cl» | |
| cl_team | 0 | «a», «user», «cl» | Default team when joining a game |
| cl_timeout | 30 | «a» | After this many seconds without receiving a packet from the server, the client will disconnect itself |
| cl_updaterate | 20 | «a», «user» | Number of packets per second of updates you are requesting from the server |
| cl_upspeed | 320 | «a», «cl» | |
| cl_view | cmd | Set the view entity index. | |
| cl_winddir | 0 | «cl» | Weather effects wind direction angle |
| cl_windspeed | 0 | «cl» | Weather effects wind speed scalar |
| cl_yawspeed | 210 | «cl» | |
| clear | cmd | Clear all console output. | |
| clear_debug_overlays | cmd | clears debug overlays | |
| clientport | 27005 | Host game client port | |
| closecaption | 0 | «a», «user», «cl» | Enable close captioning. |
| cmd | cmd | Forward command to server. | |
| collision_shake_amp | 0 | «sv» | |
| collision_shake_freq | 0 | «sv» | |
| collision_shake_time | 0 | «sv» | |
| +commandermousemove | cmd | ||
| -commandermousemove | cmd | ||
| con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | |
| con_enable | 0 | «a» | Allows the console to be activated. |
| con_notifytime | 8 | How long to display recent console text to the upper part of the game window | |
| con_nprint_bgalpha | 50 | Con_NPrint background alpha. | |
| con_nprint_bgborder | 5 | Con_NPrint border size. | |
| con_trace | 1 | Print console text to low level printout. | |
| connect | cmd | Connect to specified server. | |
| contimes | 8 | Number of console lines to overlay for debugging. | |
| coop | 0 | «nf» | Cooperative play. |
| CreateHairball | cmd | ||
| CreatePredictionError | cmd | Create a prediction error | |
| creditsdone | cmd | ||
| crosshair | 1 | «a», «cl» | |
| cs_disko | 0 | «cl» | |
| cs_ShowStateTransitions | -2 | «sv», «cheat» | cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
| cs_stacking_num_levels | 1 | «sv», «rep» | How many players can stack on top of another player. |
| cvarlist | cmd | Show the list of convars/concommands. |
| deathmatch | 1 | «nf» | Running a deathmatch server. |
|---|---|---|---|
| debug_physimpact | 0 | «sv» | |
| decalfrequency | 10 | «sv», «nf» | |
| default_fov | 90 | «cheat», «cl» | |
| demo_debug | 0 | Demo debug info. | |
| demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |
| demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |
| demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |
| demo_interpolateview | 1 | Do view interpolation during dem playback. | |
| demo_pauseatservertick | 0 | Pauses demo playback at server tick | |
| demo_quitafterplayback | 0 | Quits game after demo playback. | |
| demo_recordcommands | 1 | Record commands typed at console into .dem files. | |
| demogototick | cmd | Skips to a tick in demo. | |
| demolist | cmd | Print demo sequence list. | |
| demopause | cmd | Pauses demo playback. | |
| demoresume | cmd | Resumes demo playback. | |
| demos | cmd | Demo demo file sequence. | |
| demotimescale | cmd | Sets demo replay speed. | |
| demotogglepause | cmd | Toggles demo playback. | |
| demoui | cmd | Show/hide the demo player UI. | |
| developer | 0 | Show developer messages. | |
| differences | cmd | Show all convars which are not at their default values. | |
| disconnect | cmd | Disconnect game from server. | |
| disp_dynamic | 0 | ||
| disp_modlimit | 80 | ||
| disp_modlimit_down | 20 | ||
| disp_modlimit_up | 80 | ||
| disp_numiterations | 1 | «cheat» | |
| dispcoll_drawplane | 0 | «sv» | |
| displaysoundlist | 0 | «sv» | |
| drawcross | cmd | Draws a cross at the given location Arguments: x y z | |
| drawline | cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
| drawradar | cmd | Draws HUD radar | |
| dsp_automatic | 0 | «demo» | |
| dsp_db_min | 80 | «demo» | |
| dsp_db_mixdrop | 0 | «demo» | |
| dsp_dist_max | 1440 | «a», «demo» | |
| dsp_dist_min | 0 | «a», «demo» | |
| dsp_enhance_stereo | 0 | «a» | |
| dsp_facingaway | 0 | «demo» | |
| dsp_mix_max | 0 | «demo» | |
| dsp_mix_min | 0 | «demo» | |
| dsp_off | 0 | «cheat» | |
| dsp_player | 0 | «demo» | |
| dsp_reload | cmd | ||
| dsp_room | 0 | «demo» | |
| dsp_slow_cpu | 0 | «a», «demo» | |
| dsp_spatial | 40 | «demo» | |
| dsp_speaker | 50 | «demo» | |
| dsp_vol_2ch | 1 | «demo» | |
| dsp_vol_4ch | 0 | «demo» | |
| dsp_vol_5ch | 0 | «demo» | |
| dsp_volume | 1 | «a», «demo» | |
| dsp_water | 14 | «demo» | |
| dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | |
| dtwarning | 0 | Print data table warnings? | |
| dtwatchent | -1 | Watch this entities data table encoding. | |
| dtwatchvar | 0 | Watch the named variable. | |
| +duck | cmd | ||
| -duck | cmd | ||
| dump_globals | cmd | Dump all global entities/states | |
| dumpstringtables | cmd | Print string tables to console. |
| echo | cmd | Echo text to console. | |
|---|---|---|---|
| editdemo | cmd | Edit a recorded demo file (.dem ). | |
| endmovie | cmd | Stop recording movie frames. | |
| endround | cmd | End the current round. | |
| english | 1 | «user», «cl» | If set to 1, running the english language set of assets. |
| ent_absbox | cmd | ||
| ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_debugkeys | 0 | «sv» | |
| ent_dump | cmd | Usage: ent_dump <entity name> | |
| ent_fire | cmd | Usage: ent_fire <target> [action] [value] [delay] | |
| ent_info | cmd | Usage: ent_info <class name> | |
| ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_messages_draw | 0 | «sv», «cheat» | Visualizes all entity input/output activity. |
| ent_name | cmd | ||
| ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. | |
| ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_remove | cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_remove_all | cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |
| ent_setname | cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_show_response_criteria | cmd | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_step | cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time. | |
| ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| envmap | cmd | ||
| escape | cmd | Escape key pressed. | |
| exec | cmd | Execute script file. | |
| exit | cmd | Exit the engine. |
| fadein | cmd | fadein {time r g b} Fades the screen in from black or from the specified color over the given number of seconds. | |
|---|---|---|---|
| fadeout | cmd | fadeout {time r g b} Fades the screen to black or to the specified color over the given number of seconds. | |
| find | cmd | Find concommands with the specified string in their name/help text. | |
| fire_absorbrate | 3 | «sv» | |
| fire_dmgbase | 1 | «sv» | |
| fire_dmginterval | 1 | «sv» | |
| fire_dmgscale | 0 | «sv» | |
| fire_extabsorb | 5 | «sv» | |
| fire_extscale | 12 | «sv» | |
| fire_growthrate | 1 | «sv» | |
| fire_heatscale | 1 | «sv» | |
| fire_incomingheatscale | 0 | «sv» | |
| fire_maxabsorb | 50 | «sv» | |
| firetarget | cmd | ||
| firstperson | cmd | Switch to firstperson camera. | |
| flex_expression | 0 | «sv» | |
| flex_looktime | 5 | «sv» | |
| flex_maxawaytime | 1 | «sv» | |
| flex_maxplayertime | 7 | «sv» | |
| flex_minawaytime | 0 | «sv» | |
| flex_minplayertime | 5 | «sv» | |
| flex_rules | 1 | «cl» | Allow flex animation rules to run. |
| flex_smooth | 1 | «cl» | Applies smoothing/decay curve to flex animation controller changes. |
| flex_talk | 0 | «sv» | |
| flush | cmd | Flush cache memory. | |
| flush_unlocked | cmd | Flush unlocked cache memory. | |
| fog_color | -1 | «cl» | |
| fog_colorskybox | -1 | «cl» | |
| fog_enable | 1 | «cl» | |
| fog_enable_water_fog | 1 | ||
| fog_enableskybox | 1 | «cl» | |
| fog_end | -1 | «cl» | |
| fog_endskybox | -1 | «cl» | |
| fog_override | 0 | «cheat», «cl» | |
| fog_start | -1 | «cl» | |
| fog_startskybox | -1 | «cl» | |
| force_centerview | cmd | ||
| +forward | cmd | ||
| -forward | cmd | ||
| fov | cmd | Change players FOV | |
| fps_max | 300 | Frame rate limiter | |
| free_pass_peek_debug | 0 | «sv» | |
| fs_printopenfiles | cmd | Show all files currently opened by the engine. | |
| fs_warning_level | cmd | Set the filesystem warning level. | |
| func_break_max_pieces | 15 | «a», «sv», «rep» | |
| func_breakdmg_bullet | 0 | «sv» | |
| func_breakdmg_club | 1 | «sv» | |
| func_breakdmg_explosive | 1 | «sv» |
| g_debug_doors | 0 | «sv» | |
|---|---|---|---|
| g_debug_ragdoll_removal | 0 | «sv», «cheat», «rep» | |
| g_debug_ragdoll_visualize | 0 | «cheat», «cl» | |
| g_debug_trackpather | 0 | «sv», «cheat» | |
| g_debug_transitions | 0 | «sv» | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. |
| g_Language | 0 | «sv», «rep» | |
| g_ragdoll_fadespeed | 600 | «cl» | |
| g_ragdoll_maxcount | 8 | «sv», «rep» | |
| gameui_hide | cmd | ||
| getpos | cmd | dump position and angles to the console | |
| give | cmd | Give item to player. Arguments: <item_name> | |
| gl_clear | 0 | «cl» | |
| god | cmd | Toggle. Player becomes invulnerable. | |
| +graph | cmd | ||
| -graph | cmd | ||
| groundlist | cmd | Display ground entity list <index> |
| heartbeat | cmd | ||
|---|---|---|---|
| help | cmd | Find help about a convar/concommand. | |
| hideconsole | cmd | Hide the console. | |
| hidehud | 0 | «cheat», «cl» | |
| hidepanel | cmd | Hides a viewport panel <name> | |
| hideradar | cmd | Hides HUD radar | |
| hltv_autorecord | 0 | Automatically records all games as HLTV demos. | |
| hltv_cam_distance | 96 | «cl» | Default HLTV chase camera distance |
| hltv_cam_fov | 90 | «cl» | Default HLTV chase camera FOV |
| hltv_cam_inertia | 100 | «cl» | Default HLTV chase camera inertia |
| hltv_cam_offset | 64 | «cl» | Default HLTV chase camera offset |
| hltv_cam_phi | 0 | «cl» | Default HLTV chase camera phi angle |
| hltv_cam_theta | 0 | «cl» | Default HLTV chase camera theta angle |
| hltv_connect | cmd | Connect to specified HLTV server. | |
| hltv_debug | 0 | HLTV debug info. | |
| hltv_delay | 10 | «sv» | HLTV broadcast delay in seconds |
| hltv_maxclients | 128 | Maximum client number on HLTV server. | |
| hltv_maxrate | 3500 | Max client bandwidth rate allowed, 0 == unlimited | |
| hltv_port | 27020 | Host HLTV port | |
| hltv_record | cmd | Starts HLTV demo recording. | |
| hltv_retry | cmd | Reconnects the HLTV relay proxy. | |
| hltv_snapshotinterval | 2 | Take game snapshot every nth tick | |
| hltv_status | cmd | Connect to specified HLTV server. | |
| hltv_stop | cmd | Stops the HLTV broadcast. | |
| hltv_stoprecord | cmd | Stops HLTV demo recording. | |
| hltv_viewent | 0 | «sv» | HLTV camera entity index |
| host_framerate | 0 | Set to lock per-frame time elapse. | |
| host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
| host_map | 0 | Current map name. | |
| host_profile | 0 | ||
| host_runofftime | cmd | Run off some time without rendering/updating sounds | |
| host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |
| host_sleep | 0 | «cheat» | Force the host to sleep a certain number of milliseconds each frame. |
| host_speeds | 0 | Show general system running times. | |
| host_timescale | 1 | Prescale the clock by this amount. | |
| host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | |
| hostage_debug | 0 | «sv», «cheat» | Show hostage AI debug information |
| hostname | 0 | Hostname for server. | |
| hostport | 27015 | Host game server port | |
| hud_autoreloadscript | 0 | «cl» | Automatically reloads the animation script each time one is ran |
| hud_centerid | 1 | «cl» | |
| hud_deathnotice_time | 6 | «cl» | |
| hud_drawhistory_time | 5 | «cl» | |
| hud_fastswitch | 1 | «a», «cl» | |
| hud_reloadscheme | cmd | Reloads hud layout and animation scripts. | |
| hud_saytext_time | 12 | «cl» | |
| hud_showtargetid | 1 | «cl» | |
| hurtme | cmd | Hurts the player. Arguments: <health to lose> |
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